It’s always exciting to see a project come to fruition, especially when your students are creating software for positive social impact! At last semester’s Computer Science Junior Design Capstone Expo, student teams debuted the results of their year-long process developing customized products for clients, including SLS community partners. A panel of industry and academic judges selected a first prize winner and a runner-up winner from the morning and afternoon sessions (more info here and here). I was delighted to learn that teams working with SLS-affiliated clients had won both of the afternoon session prizes for their excellent work!
Some context: last spring I taught an SLS-affiliated section of the first semester of the Computer Science Junior Design course, a two-semester capstone sequence that begins with project design and ends with implementation. Working with Dr. Ruthie Yow, SLS’s Service Learning and Partnerships Specialist, as well as Dr. Amanda Girard, who coordinates the LMC/CS course sequence, and Mr. Caleb Southern, my CS co-instructor, I facilitated students’ engagement with SLS community partners, a wonderful opportunity for students to actively explore the role of social, economic, and environmental sustainability in their future careers as software developers. I reflected upon this experience and described a few teams’ research and development processes in a previous SLS blog post.
The first place prize went to David Jose Fernandez, Nicolas Grande, Simon Moreno, and Luis Enrique Pastrana for their Plantlanta Volunteering app. With an event tracker and reward system, the app will help Plantlanta encourage community service in the metro Atlanta area.
The runner-up prize went to Shaun Chapman, Joseph Crawford, Murtaza Husain, Enoch Kumala, and Emilee Sisson for their StreamViz web app. This data visualization tool will help the Upper Oconee Watershed Network monitor water quality.
Another notable team, Tommy Landman, Tuan Nguyen, Richard Qiu, Dean Sun, and Rachel Tierney, worked with the Atlanta Community Food Bank to create an online version of the Community Food Experience, a simulation game that educates the public about food insecurity.
I’m thrilled that student teams working with SLS community partners made such a splash at the Expo, and I’m looking forward to working with SLS again this spring!