Inadvertently, students identify particular people – parents, coaches, teachers, etc. – as key reason for them being here. In-turn students are challenged to be that influential person for a disenfranchised high school student. The learning they receive in the classroom is then reciprocated to the high-school student with them acting as the teacher.
Indigenous knowledges and stories are mapped onto the land beneath your feet and mediated through oral and material modes. Indigenous knowledges and stories continue to be sovereign, embodied through various methods of meaning-making. This course focuses on the rhetorical practices of Native/American Indian communities and how those practices “make” meaning within indigenous communities.
Students will have the opportunity to share research about mental health issues by creating digital comics that reduce the stigma surrounding mental illness and that educate the Georgia Tech community about mental health resources on campus.
How have contemporary media, such as comics, film, literature, video games, data visualization, and architecture, been used to shape popular conceptions of the environment, to challenge those conceptions and to propose radical alternatives? In this class, students will learn to analyze media representations of the earth, nature, sustainability, wildlife and wilderness in creative work across domains: a film by Hayao Miyazaki, a short story by Ursula K.