The study of sociology is the study of society, and this introductory course teaches students to see that human communities are more than a collection of individuals, self-determined and self-directing. The course examines structural inequalities, cultural conditions, and social institutions that pattern and shape human behavior. First, students learn that the world around them is not "natural" but rather conditional, and human behavior is not "innate," but mutable through socialization.
This project-based course covers the process of designing high-quality user interfaces to computing systems. It walks teams step-by-step through the user-centered design process, resulting in novel UI designs that meet users' needs and even delight them. The class covers theories informing UI design and evaluation, reviews the state of the art in interaction and presentation techniques, including user input techniques and the state of the art in graphical, audio, and haptic feedback.
This course will introduce the sociology of medicine and health (also known as medical sociology or sociology of health and illness), which is a broad field examining the social production of health, wellness, illness and mortality. This sub-discipline of sociology starts from the assumption that we cannot understand the topics of health and illness simply by looking at biological phenomena and medical knowledge.
In Class, Power, and Inequality, students will explore the causes and consequences of economic inequality in the United States and abroad. In particular, this course will help students understand why inequality between individuals and communities occurs, with major focuses on changes in the economy and social forces like politics, culture, and religion. Further, we pay particular attention to how gender and race/ethnicity shape economic inequality.
Vertically Integrated Project: Civic Data and Design
The purpose of this course is to research and develop information, communication, and media systems to address regional civic issues, using techniques from design, computing, and social sciences, in collaboration with government and community partners. These systems will have real-world impact, and promote social sustainability, equity, and justice.
How do you know what a user wants to see on a wearable display, whether an app feature is being used, whether a clickable button is better than a swipe, or whether a person who is blind can use your physical product? Research methods for HCI allow you to investigate such questions and develop evidence to inform design decisions. In this course, you will learn about common methods employed in user-centered and evidence-based design. You will also learn how to choose methods, plan studies, and perform research that is inclusive of users with a range of abilities.
My course encourages students to think about how they might study or design technologies with a focus on UN Sustainable Development Goals objectives, paying special attention to the needs of underserved, under-resourced, and under-represented communities across the world.