Inadvertently, students identify particular people – parents, coaches, teachers, etc. – as key reason for them being here. In-turn students are challenged to be that influential person for a disenfranchised high school student. The learning they receive in the classroom is then reciprocated to the high-school student with them acting as the teacher.
Indigenous knowledges and stories are mapped onto the land beneath your feet and mediated through oral and material modes. Indigenous knowledges and stories continue to be sovereign, embodied through various methods of meaning-making. This course focuses on the rhetorical practices of Native/American Indian communities and how those practices “make” meaning within indigenous communities.
Students will have the opportunity to share research about mental health issues by creating digital comics that reduce the stigma surrounding mental illness and that educate the Georgia Tech community about mental health resources on campus.
How have contemporary media, such as comics, film, literature, video games, data visualization, and architecture, been used to shape popular conceptions of the environment, to challenge those conceptions and to propose radical alternatives? In this class, students will learn to analyze media representations of the earth, nature, sustainability, wildlife and wilderness in creative work across domains: a film by Hayao Miyazaki, a short story by Ursula K.
The workshop explores a wide range of issues in hand drawing - tone, line, contour, gesture, composition, and the humanistic forces that shape them. The great Renaissance masters, Raphael, Michelangelo, da Vinci and others are used as a research standard for this investigation. Throughout the term we invite guest artists, scientists, life drawing models, and philosophers to participate in the discussion. All these disciplines form the intellectual basis for understanding the world that we inhabit and therefore, the world that we must preserve.
This course asks students to examine what we talk about when we talk about “dirt,” and how do the things we communicate about dirt change its presence in our lives. The major assignments facilitate learning goals through four units: dirt vs. soil, earthworks, dirt stories, and trendy dirt. The primary texts in this course will largely deal with a North American perspective on dirt. We will engage with American film (ex: Grapes of Wrath, Waterworld, Noma, Interstellar, The Martian, the Mad Max megaverse), and contemporary American literature.