Prototyping is the activity of creating partial models of an artifact or system. It is foundational to design and engineering. There are three features of prototyping: 1) the models are incomplete 2) the models are used for communicating or testing ideas 3) the process is iterative, lessons learned from a prototype are implemented in the next prototype, gradually increasing the fidelity of the model.
GT faculty are working on a range of ongoing and exploratory humanitarian research topics. The purpose of this course is to introduce students to this research and get them involved to help advance the work. The studio class is team based and students will work with GT faculty, other university faculty, NGOs and others depending on project needs.
Starting a community garden in an abandoned vacant lot is a good way to address blight in a neighborhood. This project builds on the dataset of Westside Atlanta property surveys and walks the students through the process of starting a community garden to selling its produce on farmers markets. It emphasizes the social aspect of community building and the importance of buying local.
This is a collection of assignments around the problem of rodent infestation in cities, which has become a pressing problem following the mild winters in 2015-16. The assignments are designed to 1) develop mapping and data analysis skills, 2) give meaningful ideas for application prototyping, and 3) foster thinking about community engagement. This is based on an up-to-date (2017) dataset of rat sightings in New York City and an on-going collaboration between Georgia Tech and the community of English Avenue.