Visual Anthropology is the concept of engaging communities and cultures in their context using photography and videography. It stems from needfinding and ethnographic approaches found in the applied social sciences, and is used by designers and social scientists to understand cultures’ implicit attitudes and beliefs in order to better create solutions (e.g., products, services, businesses, policies, community programs, etc.). This big idea looks at two specific methods, digital storytelling through documentary media (photography and videography) and participatory research (engaging communities in context) in order to explore community engagement.
In the exuberant Lin-Manuel Miranda Hamilton musical, the American Revolution is re-imagined as a modern hip-hop rebellion against the stodgy, Beatles-esque musical stylings of the British Empire. Led by “young, scrappy, and hungry” Alexander Hamilton, the upstart crew of young friends – Hamilton, John Laurens, Hercules Mulligan, and the Marquis de Lafayette – lead a revolution against the confused and vain King George. The victory is presented as a joyful one – “We won! We won! We won!
After completing the first course module on personal branding, students will turn their attention to climate-related issues. Working in conjunction with several programs and initiatives both on and off campus, students will consider how climate-related issues affect us both as individuals and employees. For the second course module, students will select a Georgia-based company within the industry they hope to enter, or within which they are already working.
Students will have the opportunity to share research about mental health issues by creating digital comics that reduce the stigma surrounding mental illness and that educate the Georgia Tech community about mental health resources on campus.
This project-based course covers the process of designing high-quality user interfaces to computing systems. It walks teams step-by-step through the user-centered design process, resulting in novel UI designs that meet users' needs and even delight them. The class covers theories informing UI design and evaluation, reviews the state of the art in interaction and presentation techniques, including user input techniques and the state of the art in graphical, audio, and haptic feedback.
In this course we will study and explore the principles and practices of interaction design. You will be introduced to a number of different techniques and tools for understanding particular interaction design challenges, you will develop scenarios and storyboards, create low-fidelity prototypes, and iterate on those prototypes to create a final design project.
How have contemporary media, such as comics, film, literature, video games, data visualization, and architecture, been used to shape popular conceptions of the environment, to challenge those conceptions and to propose radical alternatives? In this class, students will learn to analyze media representations of the earth, nature, sustainability, wildlife and wilderness in creative work across domains: a film by Hayao Miyazaki, a short story by Ursula K.
My course will focus on Atlanta histories, texts, and communities. We will read fiction of and about Atlanta, and I hope to coordinate with SLS on an oral history project that either makes use of oral history archives already accessible at Georgia Tech or produces a new archive in collaboration with nearby communities. In either case, we will work with both SLS and the Living Building to preserve and present our work.
Vertically Integrated Project: Civic Data and Design
The purpose of this course is to research and develop information, communication, and media systems to address regional civic issues, using techniques from design, computing, and social sciences, in collaboration with government and community partners. These systems will have real-world impact, and promote social sustainability, equity, and justice.