Visual Anthropology is the concept of engaging communities and cultures in their context using photography and videography. It stems from needfinding and ethnographic approaches found in the applied social sciences, and is used by designers and social scientists to understand cultures’ implicit attitudes and beliefs in order to better create solutions (e.g., products, services, businesses, policies, community programs, etc.). This big idea looks at two specific methods, digital storytelling through documentary media (photography and videography) and participatory research (engaging communities in context) in order to explore community engagement.
How have contemporary media, such as comics, film, literature, video games, data visualization, and architecture, been used to shape popular conceptions of the environment, to challenge those conceptions and to propose radical alternatives? In this class, students will learn to analyze media representations of the earth, nature, sustainability, wildlife and wilderness in creative work across domains: a film by Hayao Miyazaki, a short story by Ursula K.
My course will focus on Atlanta histories, texts, and communities. We will read fiction of and about Atlanta, and I hope to coordinate with SLS on an oral history project that either makes use of oral history archives already accessible at Georgia Tech or produces a new archive in collaboration with nearby communities. In either case, we will work with both SLS and the Living Building to preserve and present our work.
The purpose of this course is to research and develop information, communication, and media systems to address regional civic issues, using techniques from design, computing, and social sciences, in collaboration with government and community partners. These systems will have real-world impact, and promote social sustainability, equity, and justice.
How do you know what a user wants to see on a wearable display, whether an app feature is being used, whether a clickable button is better than a swipe, or whether a person who is blind can use your physical product? Research methods for HCI allow you to investigate such questions and develop evidence to inform design decisions. In this course, you will learn about common methods employed in user-centered and evidence-based design. You will also learn how to choose methods, plan studies, and perform research that is inclusive of users with a range of abilities.
Semester in the City: Engaging Westside Communities
“Semester in the City” seeks to familiarize students with nearby Westside communities that have historically faced, and continue to face serious sustainability challenges – even as they continue to develop significant strategies for positive change. Students learn how ecological, social, and economic systems have operated in these neighborhoods and explore how policy and community mobilization approaches might be re-envisioned to improve liveability.
Documentaries help shed light on significant topics, and challenge their audiences to act on relevant issues of the day. The objectives of this course are to introduce students to the art of documentary filmmaking, and to explore the ways in which documentary filmmaking can serve as a catalyst for articulating social justice issues that prompt audiences to take action.