Design Thinking

Design Thinking

Design thinking is a loose collection of methods and tactics abstracted from design practice and made applicable to issues, fields, and contexts generally thought of being outside of design. The most common framework is the one developed by IDEO and the Stanford d.school and is centered around a 5 step process: Empathize, Define, Ideate, Prototype, and Test. The value of design thinking is to provide a process that can be used for invention, even by those not formally trained in design.

Project Studio: Technology

The Undergraduate Project Studio course offered by the School of Music in Spring 2019 presents the fundamentals of digital signal processing (DSP) as it relates to both physiological signals and musical sound. Students participate in hands-on lab sessions using EEG, ECG, EDA and other body sensors, as well as lecturediscussions of music and writings by composers and researchers who use this data in their work. Students complete weekly lab assignments and reading reflections, in addition developing a design project in small groups.

Technical Communication for Business Majors

After completing the first course module on personal branding, students will turn their attention to climate-related issues. Working in conjunction with several programs and initiatives both on and off campus, students will consider how climate-related issues affect us both as individuals and employees. For the second course module, students will select a Georgia-based company within the industry they hope to enter, or within which they are already working.

Graphic Medicine: Comics and Mental Illness

Students will have the opportunity to share research about mental health issues by creating digital comics that reduce the stigma surrounding mental illness and that educate the Georgia Tech community about mental health resources on campus.

User Interface Design

This project-based course covers the process of designing high-quality user interfaces to computing systems. It walks teams step-by-step through the user-centered design process, resulting in novel UI designs that meet users' needs and even delight them. The class covers theories informing UI design and evaluation, reviews the state of the art in interaction and presentation techniques, including user input techniques and the state of the art in graphical, audio, and haptic feedback.

Architecture, Sound, Sustainability

This course in multimedia rhetoric is part of the summer iGniTe SLS program in sustainability. Working from the premise that social equity and communal equity are integral to sustainable futures, the course asserts the importance of sound to our experience of the spaces we live in. It further posits that sound powerfully communicates who belongs in a place or space and who does not, even when that space is designated as public or shared. We will give special attention to spaces in and around Georgia Tech.

Sustainable Cities Studio

In this course, we partner with Central Atlanta Progress, who recently completed the Downtown Atlanta Master Plan (https://www.atlantadowntown.com/initiatives/master-plan), focusing specifically on the goals outlined in chapter 5 regarding restoration of the urban forest downtown and enhancing green infrastructure. Students will break into disciplinary teams to accomplish two goals: 1. Compile or create evidence to support the planning goals and their outcomes outlined in chapter 5, and 2. Identify opportunities and implementation strategies to enhance green infrastructure downtown.

Principles of Interaction Design

In this course we will study and explore the principles and practices of interaction design. You will be introduced to a number of different techniques and tools for understanding particular interaction design challenges, you will develop scenarios and storyboards, create low-fidelity prototypes, and iterate on those prototypes to create a final design project.

Universal Design for Community Health: Health in the Built Environment

Universal Design in the Built Environment is a project-based, 3-credit course that explores the implications of human ability on the usability of places, products, interfaces, and systems for all individuals.  Course projects will engage students in solving real world problems through community-driven partnerships with the Georgia Farmers Markets Association and local markets.  Using a universal design approach, students will learn how to design for social impact and community health through a focus on local farmer's markets as a locus for social engagement, activity, and good

Food Literacy of Atlanta

In the past decade Atlanta has undergone phenomenal changes in infrastructure, and food culture because of two things: being a beta-hub in the tech industry, and tax credits that have cultivated a thriving film industry. This influx of people, money, and innovation, restaurant culture has seen tremendous growth. This Serve-Learn-Sustain (SLS) course encourages students to learn the story of Atlanta through its food history.

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