Design Thinking

Design Thinking

Design thinking is a loose collection of methods and tactics abstracted from design practice and made applicable to issues, fields, and contexts generally thought of being outside of design. The most common framework is the one developed by IDEO and the Stanford d.school and is centered around a 5 step process: Empathize, Define, Ideate, Prototype, and Test. The value of design thinking is to provide a process that can be used for invention, even by those not formally trained in design.

Food Literacy of Atlanta

In the past decade Atlanta has undergone phenomenal changes in infrastructure, and food culture because of two things: being a beta-hub in the tech industry, and tax credits that have cultivated a thriving film industry. This influx of people, money, and innovation, restaurant culture has seen tremendous growth. This Serve-Learn-Sustain (SLS) course encourages students to learn the story of Atlanta through its food history.

Curating Safe Space: LIVE WORK LEARN PLAY GROW

In partnership with The Pride School Atlanta, this course explores advocacy through the design of space at three scales of architecture (in this case, as the design of building): interior space, the building, and the landscape. Can architects re-imagine the future of educational spaces and social equity by placing attention to the bidirectional relationships of space and behavior within the context of gender equality and human rights? Can advocacy become a mainstream practice, a political voice, for architects?

Prototyping Practices for Innovation

Prototypes are typically thought of as nearly complete products or technologies which are used to conduct system, alpha or beta testing near the end of a development process. This course is designed to expand on the idea of prototyping and teach how to employ a variety of tools as methods to inspire, contextualize, evaluate and inform any phase of any research or development activity.

The Rhetorics and Poetics of Dirt

This course asks students to examine what we talk about when we talk about “dirt,” and how do the things we communicate about dirt change its presence in our lives. The major assignments facilitate learning goals through four units: dirt vs. soil, earthworks, dirt stories, and trendy dirt. The primary texts in this course will largely deal with a North American perspective on dirt. We will engage with American film (ex: Grapes of Wrath, Waterworld, Noma, Interstellar, The Martian, the Mad Max megaverse), and contemporary American literature.

Architecture Design Studio I

In partnership with The Pride School Atlanta, this course explores advocacy through the design of space at three scales of architecture (in this case, as the design of building): interior space, the building, and the landscape. Can architects re-imagine the future of educational spaces and social equity by placing attention to the bidirectional relationships of space and behavior within the context of gender equality and human rights? Can advocacy become a mainstream practice, a political voice, for architects?

Technology and Society

Technology and Society examines connections between the history of technology and other aspects of human history. The course uses historical episodes to challenge widely held misperceptions about technology and how it operates in the modern world. I argue that technology is a human product, not an autonomous force. Technology makes nothing happen by itself, but only as the result of human action. People can choose to design and use technology in different ways to better serve human needs.

HumaniTech - VIP

GT faculty are working on a range of ongoing and exploratory humanitarian research topics. The purpose of this course is to introduce students to this research and get them involved to help advance the work. The studio class is team-based and students will work with GT faculty, other university faculty, NGOs and others depending on project needs.

Collaborative Design

Collaborative Design is a course focused on inquiry-based learning in a project-based environment. Student teams will learn to work together creatively, in a hands-on environment, with emerging technologies to design innovative products or services. The course aims to teach design thinking as an approach that can be used to consider issues and resolve problems more broadly, and promote self-directed learning that can be applied inside and outside the classroom.

Collaborative Design

Collaborative Design is a course focused on inquiry-based learning in a project-based environment. Student teams will learn to work together creatively, in a hands-on environment, with emerging technologies to design innovative products or services. The course aims to teach design thinking as an approach that can be used to consider issues and resolve problems more broadly, and promote self-directed learning that can be applied inside and outside the classroom.

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